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Adaptable Systems
Adaptive Systems
Agents
Applicability Conditions
appropriation
Argumentation
Artifact
Asymmetry between Humans and Computers
Asynchronous Communication
Augmentation of Human Intelligence
Automate and Informate
Autonomous Systems
Awareness
Backtalk of a Situation
blog
Breakdowns
Case Library
Case-Based Design
Case-Based Reasoning
Catalog
CIRES outreach
Co-adaptivity
Co-evolution
Cognitive Artifact
Cognitive Fidelity
CoKnowBE
Collective Creativity
Community of Interest
Community of Practice
Computer Assisted Design (CAD)
Computer Supported Collaboration
Computer-Aided Software Engineering (CASE)
Conflict Resolution
Conservation Law of Complexity
Constrained Design Processes
Construction Kits
Constructionism
Constructivism and Constructionism
Context
conversation analysis
Convivial Tools
Cooperative Problem Solving Systems
Critics
Critiquing and Critiquing Systems
Cross-Cultural Communication
Cultures of Design
Customizability
DCL
Delegation Principle
Deliberation
Design
Design by Composition
Design by Modification
Design Environments
Design Methodologies
Design Rationale
Design Time
DHTML
dialectical
Differential Descriptions
Direct Manipulation
Distributed Cognition
DLC
DLI
DODE
domain classes
Domain Construction
domain framework
Domain Model
Domain Oriented Design Environment
Domain-Oriented Design Environments (DODEs)
Downstream Design Activities
E-book
ed tech
EDC
educational theory
Embedded Communication
Enactment
End-User Authoring
End-User Modifiability (EUM)
Error Elimination
evolution
Evolutionary Design of (Complex) Systems
Evolutionary Growth
Expectation Agents
expert system
Expert Systems
Exploratory Programming
Externalization
Gift-wrapping
Great Aha
Hard and Soft technology
Help Systems
High-Functionality (Computer) Systems and Applications
High-Tech Scribes
Human Computer Communication
Human Costs
Human Problem-Domain Communication
Human-Centered Systems
Hypertext
Ill-defined Problems
Implementation
Increasingly Complex Micro-Worlds
Increasingly Complex Micro-Worlds (ICM)
Incremental Formalization
Indirect Long-Term Collaboration
information
Information Access
Information Delivery
Information Volunteering
Infoware
Instructionism
Intelligent Support System
Intent Articulation
interface classes
interface framework
interface objects
intersubjectivity
Intervention Strategy
Intrusiveness
Java
KBE
KBE system
Knowledge (and Domain) Construction
Knowledge Construction
Knowledge Management
Knowledge Systems
Knowledge Worker
Knowledge-Based Systems
Knowledge-Building Environment
Latent Semantic Analysis
Layers of Abstraction
Learner-Centered Design
Learning
Learning Conversations
learning objects (applets)
Learning on Demand
Learning, collaborative
Learning, collective comprehension
Learning, cooperative
Learning, cultural
Learning, didactic
Learning, imitative
Learning, instructed
Learning, organizational
Learning, problem-based
Learning, project-based
Learning, situated
Learning, social
Legitimate Peripheral Participation
Life-Long Learning
Lifelong Learning
link
Local Developer
Location/Comprehension/Modification Cycle
LPP
M1 - M3 Web-based interaction models
Making Argumentation Serve Design
Malleable Systems
Management of Trouble
math ed
Media
Mental Model
Meta-design
Microsoft
Mixed-initiative Dialogue
Models of the Task
Models of the User
Motivation
Multifaceted Architecture for Design Environments
Multifaceted Architecture for DODE
Multilogue
Multiple Specification Techniques
Mutual Learning
Natural Communication
Negotiation, system-based
Object-Oriented Design
Object-Oriented System Architectures
Objective Computability
Opacity
Organizational Learning
Organizational Memory
Owner of Problems
Participatory Design
Perceived Value of a System
Performance Support Systems
persistent storage classes
persistent storage framework
persistent storage objects
personal and system point of view
perspective-taking
Portal
PPL
Problem Framing and Problem Solving
Problem Framing and Solving
Production Paradox
Programmable Design Environments
Pull Technologies
Push Technologies
Python
Redesign
Reflection-in-Action
Relevance to the Task at Hand
Remote Explorium
Representations for Mutual Learning and Understanding
Requirements Engineering
Reseeding
Retrieval by Reformulation
Reuse
Scaffolding
Scientist and Teacher Partnerships
Seeds
Self-directed Learning
Self-directed Learning and Working
Self-regulated Learning
Semi-formal Representations
SER Model
Shared Context
Shared Understanding
Situated Action/Cognition
Situation Awareness
Situation Model
Social Navigation
Soft Software
Software Oscilloscope
Speaker-Listener Reversal
Stakeholders
Subjective Computability
Symmetry of Ignorance
Symmetry of Ignorance (or Asymmetry of Knowledge)
System Model
Tacit Knowledge
Thin Spread of Application Domain Knowledge
Tool Kit
Transclusion
Upstream Design Activities
Usable Systems
Usage Data
Use Time
Useful Systems
User-Centered Systems
User-Centered System Design
Utility
vacation
Vertical Integration
Weblog
Wicked Problems
Zope
ZPD