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Type Ambach, J.; Fischer, G.; Ostwald, J.; Repenning, A.
  Title Making the World Wide Web A Medium for Collaborative, Evolutionary Design Type Miscellaneous
  Year 1997 Publication Abbreviated Journal  
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  Call Number refbase @ user @ AmbachFischerOstwaldReppenning1997 Serial 8809  
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Publication Arias, E.; Eden, H.; Fischer, G.; Scharff, E.
  Title Creating Shared Understanding through Collaborative Design with the Envisionment and Discovery Collaboratory Type Report
  Year 1998 Publication Abbreviated Journal  
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  Publisher University of Colorado at Boulder Place of Publication Boulder, CO Editor  
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  Notes Approved no  
  Call Number refbase @ user @ Arias1998 Serial 9503  
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Volume Arias, E.; Fischer, G. url  openurl
  Title Boundary Objects: Their Role in Articulating the Task at Hand and Making Information Relevant to It Type Conference Article
  Year 2000 Publication Abbreviated Journal  
  Volume Issue Pages 567-574  
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  Series Editor Series Title Abbreviated Series Title Boundary Objects  
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  Notes Approved no  
  Call Number refbase @ user @ Arias2000 Serial 9670  
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Pages Arias, E.; Fischer, G.; dePaula, R.
  Title Designing the Information Society of the New Millennium – Course website Type Miscellaneous
  Year 2000 Publication Abbreviated Journal  
  Volume 2000 Issue Pages  
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  Corporate Author Thesis  
  Publisher University of Colorado at Boulder Place of Publication Editor  
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  Notes Approved no  
  Call Number refbase @ user @ Arias2000 Serial 9671  
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Abstract Arias, E.G.; Eden, H.; Fischer, G. url  openurl
  Title Enhancing Communication, Facilitating Shared Understanding, and Creating Better Artifacts by Integrating Physical and Computational Media for Design Type Book Chapter
  Year 1997 Publication Proceedings of Designing Interactive Systems (DIS '97) Abbreviated Journal  
  Volume Issue Pages 1-12  
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  Abstract Frequently, the design of interactive systems focuses exclusively on the capabilities provided by the dynamic nature of computational media. Yet our have provided many examples in which physical models provide certain strengths not found in computational models. Rather than viewing this as a dichotomy -- where one must choose between one or the other -- we are exploring the creation of computational environments that build on the strengths of combined physical and virtual approaches. Over the last decade, we have developed different design environments to support stakeholders engaged in design processes by enhancing communication, facilitating shared understanding, and creating better artifacts. Until a few years ago, our work explored physical and computational media separately. In this paper we present our efforts to develop integrated design environments linking physical and computational dimensions to attain the complementary synergies that these two worlds offer. Our purpose behind this integration is the development of systems that can enhance the movement from conceptual thinking to concrete representations using face-to-face interaction to promote the negotiation of meaning, the direct interaction with artifacts, and the possibility that diverse stakeholders can participate fully in the process of design. To this end, we analyze the strengths, affordances, weaknesses, and limitations of the two media used separately and illustrate with our most recent work the value added by integrating these environments.  
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  Publisher Acm Place of Publication Amsterdam, The Netherlands Editor  
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  Notes Approved no  
  Call Number refbase @ user @ Arias1997 Serial 9390  
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