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Boecker, H., Fischer, G., & Schollwoeck, U. (1986). Interaktives Problemloesen mit LOGO -- Vol. 3: Informatik. Interaktives Problemloesen mit LOGO -- Vol. 3. W. Germany: IWT-Verlag GmbH.
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Boecker, H., Fischer, G., & Schollwoeck, U. (1987). Interaktives Problemloesen mit LOGO -- Vol. 4: Kuenstliche Intelligenz und Sprache. Interaktives Problemloesen mit LOGO -- Vol. 4. W. Germany: IWT-Verlag GmbH.
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Boecker, H., Fischer, G., & Plehnert, M. (1987). Interaktives Problemloesen mit LOGO -- Vol. 5: Spiele. Interaktives Problemloesen mit LOGO -- Vol. 5. W. Germany: IWT-Verlag GmbH.
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Burton, R. R., Brown, J. S., & Fischer, G. (1984). Analysis of Skiing as a Success Model of Instruction: Manipulating the Learning Environment to Enhance Skill Acquisition. In B. Rogoff, & J. Lave (Eds.), Everyday Cognition: Its Development in Social Context (pp. 139–150). Cambridge, MA - London: Harvard University Press.
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Eisenberg, M., & Fischer, G. (1992). Programmable Design Environments and Design Rationale. In Working Notes of the AAAI 1992 Workshop on Design Rationale Capture and Use (pp. 81–90). San Jose, CA: Aaai.
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