2016 |
Arias, E. G., Eden, H., & Fischer, G. (2016). The Envisionment and Discovery Collaboratory (EDC)--Explorations in Human-Centered Informatics with Tabletop Computing Environments. Morgan & Claypool Publishers.
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2012 |
Dick, H., Eden, H., Fischer, G., & Zietz, J. (2012). Empowering Users to Become Designers: Using Meta-Design Environments to Enable and Motivate Sustainable Energy Decisions. In Proceedings of the 12th Participatory Design Conference: Exploratory Papers, Workshop Descriptions, Industry Cases (Vol. 2, pp. 49–52). ACM.
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2011 |
Dick, H., Eden, H., & Fischer, G. (2011). From Consumers to Owners: Using Meta-Design Environments to Motivate Changes in Energy Consumption. Torre Canne (Brindisi), Italy: upcoming.
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2009 |
Dick, H., Eden, H., & Fischer, G. (2009). Increasing and Sustaining Participation to Support and Foster Social Creativity. In Proceedings of the International Conference on Creativity and Cognition (C&C'2009), Berkeley, CA, October (pp. 363–364).
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2008 |
Fischer, G., & Eden, H. (2008). Supporting Social Creativity: Promises and Pitfalls. Supporting Social Creativity, , (forthcoming).
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Fischer, G., & Eden, H. (2008). Supporting Social Creativity: Promises and Pitfalls (Contribution to the NSF Workshop: “Success factors in fostering creativity in IT research and education”, Arizona State University, January 2008). Supporting Social Creativity.
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2005 |
Fischer, G., Giaccardi, E., Eden, H., Sugimoto, M., & Ye, Y. (2005). Beyond Binary Choices: Integrating Individual and Social Creativity. Beyond Binary Choices, 63(4-5), 482–512.
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2004 |
Fischer, G., Arias, E., Carmien, S., Eden, H., Gorman, A., Konomi, S. 'ichi, et al. (2004). Supporting Collaboration and Distributed Cognition in Context-Aware Pervasive Computing Environments (Paper Presented at the 2004 Meeting of the Human Computer Interaction Consortium “Computing Off The Desktop”).
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Fischer, G., Arias, E., Carmien, S., Eden, H., Gorman, A., Konomi, S., et al. (2004). Supporting Collaboration and Distributed Cognition in Context-Aware Pervasive Computing Environments (Paper Presented at the 2004 Meeting of the Human Computer Interaction Consortium “Computing Off The Desktop”).
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Fischer, G., Arias, E., Carmien, S., Eden, H., Gorman, A., Konomi, S. €™ichi, et al. (2004). Supporting Collaboration and Distributed Cognition in Context-Aware Pervasive Computing Environments.. Snow Mountain Ranch, CO, USA.
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2002 |
Eden, H. (2002). Conceptual and Technological Support for Social Creativity in Face-to-Face Collaboration. Boulder, CO: University of Colorado at Boulder.
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Eden, H. (2002). Getting in on the (Inter)Action: Exploring Affordances for Collaborative Learning in a Context of Informed Participation. In G. Stahl (Ed.), Proceedings of the Computer Supported Collaborative Learning (CSCL '2002) Conference (pp. 399–407). Boulder, CO.
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Eden, H., Hornecker, E., & Scharff, E. (2002). Multilevel Design and Role Play: Experiences in Assessing Support for Neighborhood Participation in Design. In Proceedings of DISÂ}02 (Designing Interactive Systems) (pp. 387–392). London: ACM Press.
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Hornecker, E., Eden, H., & Scharff, E. (2002). “In MY situation I would dislike THAAAT!”—Role Play as Assessment Method for Tools Supporting Participatory Planning. In Proceedings of PDC 2002 (pp. 243–247). Malmö Sweden: Cpsr.
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2001 |
Arias, E. G., Eden, H., Fischer, G., Gorman, A., & Scharff, E. (2001). Transcending the Individual Human Mind—Creating Shared Understanding through Collaborative Design. In J. M. Carroll (Ed.), Human-Computer Interaction in the New Millennium (pp. 347–372). New York: ACM Press.
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2000 |
Arias, E. G., Eden, H., Fischer, G., Gorman, A., & Scharff, E. (2000). Envisionment and Discovery Collaboratory (EDC) Website.
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Arias, E. G., Eden, H., Fischer, G., Gorman, A., & Scharff, E. (2000). Transcending the Individual Human Mind—Creating Shared Understanding through Collaborative Design. ACM Transactions on Computer Human-Interaction, 7(1), 84–113.
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1999 |
Arias, E. G., Eden, H., Fischer, G., Gorman, A., & Scharff, E. (1999). Beyond Access: Informed Participation and Empowerment. In C. Hoadley (Ed.), (pp. 20–32). Beyond Access. Stanford.
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1998 |
Arias, E., Eden, H., Fischer, G., & Scharff, E. (1998). Creating Shared Understanding through Collaborative Design with the Envisionment and Discovery Collaboratory. Boulder, CO: University of Colorado at Boulder.
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1997 |
Arias, E. G., Eden, H., & Fischer, G. (1997). Enhancing Communication, Facilitating Shared Understanding, and Creating Better Artifacts by Integrating Physical and Computational Media for Design. In Proceedings of Designing Interactive Systems (DIS '97) (pp. 1–12). Amsterdam, The Netherlands: Acm.
Abstract: Frequently, the design of interactive systems focuses exclusively on the capabilities provided by the dynamic nature of computational media. Yet our have provided many examples in which physical models provide certain strengths not found in computational models. Rather than viewing this as a dichotomy -- where one must choose between one or the other -- we are exploring the creation of computational environments that build on the strengths of combined physical and virtual approaches. Over the last decade, we have developed different design environments to support stakeholders engaged in design processes by enhancing communication, facilitating shared understanding, and creating better artifacts. Until a few years ago, our work explored physical and computational media separately. In this paper we present our efforts to develop integrated design environments linking physical and computational dimensions to attain the complementary synergies that these two worlds offer. Our purpose behind this integration is the development of systems that can enhance the movement from conceptual thinking to concrete representations using face-to-face interaction to promote the negotiation of meaning, the direct interaction with artifacts, and the possibility that diverse stakeholders can participate fully in the process of design. To this end, we analyze the strengths, affordances, weaknesses, and limitations of the two media used separately and illustrate with our most recent work the value added by integrating these environments.
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