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Carrol, J. M., & Moran, T. P. (1991). Human-Computer Interaction, Special Issue on Design Rationale, 6.
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Carroll, J. M., & Moran, T. P. (1991). Human-Computer Interaction, Special Issue on Design Rationale, 6.
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Casner, S. M. (1991). A Task-Analytic Approach to the Automated Design of Graphic Presentations. ACM Transactions on Graphics, 10(2), 111–151.
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Chapman, D. (1991). Vision, Instruction and Action. Cambridge, MA: MIT Press.
Abstract: The book describes a game called Amazon. The architecture of Sonia, an autonomous agent, in the game is explained in terms of biological plausibility
Keywords: agents, direct manipulation, explanation-based generalization, nouvelle AI, object-oriented, programming by example, spatial metaphor, subsumption architecture, Mozer, domain theory, backpropagation, articulated, unarticulated, RAMBOT, early vision, lat
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Chen, A., Dietterick, T. G., & Ullman, D. G. (1991). A Computer-Based Design History Tool. In Proceedings of the 1991 NSF Design and Manufactering Systems Conference (pp. 985–994). Austin, Texas: SME (Society of Manufactering Engineers).
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