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Clarkson, M. A. (1991). An Easier Interface. Byte, 16(2), 277–282.
Abstract: Ideas on how to make a better use of the screen using 3D rooms. Navigation is done by mouse having virtual joysticks. The information density gets increased by having 3D clues like shadows. Manipulation techniques include gesture (e.g., to prune and grow parts of trees).
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Clement, C. A., & Gentner, D. (1991). Systematicity as a Selection Constraint in Analogical Mapping. Cognitive Science, 15(1), 89–132.
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