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Berlin, L., Jeffries, R., O'Day, V. L., Paepcke, A., & Wharton, C. (1993). Where Did You Put It?: Issues in the Design and Use of a Group Memory. In S. Ashlund, K. Mullet, A. Henderson, E. Hollnagel, & T. White (Eds.), Proceedings of INTERCHI'93 Conference on Human Factors in Computing Systems (pp. 23–30). New York: ACM Press.
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Bordogna, J., Fromm, E., & Ernst, E. W. (1993). Engineering Education: Innovation Through Integration. In J. Engineering Education (pp. 3–8).
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Carroll, J. M. (1993). Creating a Design Science of Human-Computer Interaction. Interacting with Computers, 5(1), 3–12.
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Constant, D. (1993). The Productivity Paradox; Why Hasn't Information Technology Fulfilled Its Promise?: A Panel Report From CSCW'92. The Productivity Paradox; Why Hasn't Information Technology Fulfilled Its Promise?, 25(4), 42–44.
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Cringely, R. X. (1993). Accidental Empires. New York: Harper.
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