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Grudin, J., & Markus, M. L. (1997). Organizational Issues in Development and Implementation of Interactive Systems. In M. G. Helander, T. K. Landauer, & P. V. Prabhu (Eds.), Handbook of Human-Computer Interaction (Vol. 1, pp. 1457–1475). Amsterdam: Elsevier Science B.V.
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Horvitz, E. (1997). Agents with Beliefs: Reflections on Bayesian Methods for User Modeling. In C. P. C. T. A. Jameson (Ed.), Proceedings of the Sixth International Conference on User Modeling (UM'97) (pp. 441–442). Sardegna, Italy: Springer Wien-New York.
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Ingalls, D., Kaehler, T., Maloney, J., Wallace, S., & Kay, A. (1997). Back to the Future: The Story of Squeak, a Practical Smalltalk Written in Itself. (pp. 318–326). Back to the Future. Atlanta, GA: Acm.
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Ishii, H., & Ullmer, B. (1997). Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. In Proceedings of ACM CHI 97 Conference on Human Factors in Computing Systems (CHI'97) (Vol. 1, pp. 234–241).
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Kato, H., Yamazaki, K., Suzuki, H., Kuzuoka, H., Miki, H., & Yamazaki, A. (1997). Designing a Video-Based Collaboration System Based on a Body Metaphor. (pp. 142–149). Toronto, Ontario.
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