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Ingalls, D., Kaehler, T., Maloney, J., Wallace, S., & Kay, A. (1997). Back to the Future: The Story of Squeak, a Practical Smalltalk Written in Itself. (pp. 318–326). Back to the Future. Atlanta, GA: Acm.
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Ishii, H., & Ullmer, B. (1997). Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms. In Proceedings of ACM CHI 97 Conference on Human Factors in Computing Systems (CHI'97) (Vol. 1, pp. 234–241).
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Kato, H., Yamazaki, K., Suzuki, H., Kuzuoka, H., Miki, H., & Yamazaki, A. (1997). Designing a Video-Based Collaboration System Based on a Body Metaphor. (pp. 142–149). Toronto, Ontario.
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Kyng, M., & Mathiassen, L. (Eds.). (1997). Computers and Design in Context. Cambridge, MA: MIT Press.
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Landauer, T. K., Laham, D., Rehder, R., & Schreiner, M. E. (1997). How well can passage meaning be derived without using word order?: A comparison of Latent Semantic Analysis and humans. In M. G. Shafto, & P. Langley (Eds.), Proceedings of the 19th annual meeting of the Cognitive Science (pp. 412–417). Mahwah, NJ: Lawrence Erlbaum.
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