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Brown, J. S., & Duguid, P. (2000). Re-education. In J. S. Brown, & P. Duguid (Eds.), The Social Life of Information (pp. 207–241). Boston, MA: Harvard Business School Press.
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Mumford, E. (2000). Socio-technical Design: An Unfulfilled Promise or a Future Opportunity. In Proceedings of the IFIP TC9 WG9.3 International Conference on Home Oriented Informatics and Telematics, “IF at Home: Virtual Influences on Everyday Life”: Information, Technology and Society, June 2000.
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Pangaro, P. (2000). Participative Systems: An Immodest Proposal to Measure the Relative Values of Software Demos. Participative Systems.
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Sharples, M. (2000). The design of personal mobile technologies for lifelong learning. Computers & Education, 34(3-4), 177–193.
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Miyake, N., & Masukawa, H.(. 2. 0. 0. 0.). (2000). Relation-Making to Sense-Making: Supporting College Students' Constructive Understanding with an Enriched Collaborative Note-Sharing System. In Proceedings of ICLS (pp. 41–47). Ann Arbor, MI.
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